The Capital starts with 1 amenity by default from enterteinment but the other cities start with 0 amenities and require 1 when 3 population is reached. For each 2 population a city requires 1 amenity except the first 2 population.Examples: 5 population require 2 amenities, 21 population require 10 amenities, 2 population require 0 amenities. The capital starts with +1 housing.ġ.1.2- Amenities. Cities that have access to fresh water gain +2 housing from aqueducts. The aqueduct district can grab fresh water 1 tile away from rivers and mountains providing fresh water to cities. So there is a new aspect to consider when settling new cities: access to water.
![civilization 6 preview civilization 6 preview](https://cdn.cgmagonline.com/wp-content/uploads/2016/10/civilization-6-preview-building-from-the-embers-of-its-predecessor-9.jpg)
Whenever a settler is selected the non water tiles in the map will be marked as one of the 4 colors: red (tile not possible to settle), white (tile with no acess to water), light green (tile with acess to the coast), dark green (tile with acess to fresh water). The tile where the city was setled influences the starting housing number, if a city has acess to fresh water (river, lakes, oasis, some natural wonders) it starts with +3 housing, if it has acess to the coast +1 housing and with no acess to water +0 housing. After a city reaches 5 population above housing capacity it stops growing. When the population reaches 1 number below the housing limit (example 6 housing and 5 population) the city starts growing 50% slower and when the housing limit is reached 75% slower. Housing can be provided by: building, civics, districts, improvements, acess to water, great people. Each city has a housing limit that works as a cap for population. There are two new mechanics in civ6 compared to civ5 related to population: housing and amenities.ġ.1.1-Housing.
![civilization 6 preview civilization 6 preview](https://cdn.gamer-network.net/2016/usgamer/Civ-6-Preview-Header-02.jpg)
The growing formula from civ5 still apply: each citizen uses 2 food and the remaining is what you produce to get the next citizen, so population increases with excess food. There are seven basic resources in civilization 6: food, science, culture, faith, gold, production, tourism.ġ.1- Food. Expect some changes in these mechanics since the people i watched are playing a preview version. Watched very carefully hours of videos to get this information.