![ships vs monsters hacked ships vs monsters hacked](https://naijatechspot.net/media/2021/10/1_unnamed-1-1.png)
The table below matches stats to sizes, with three entries for each SM. A third option is to use the damage from Cubic Strength and the HP from Square ST: this will give monsters that require lots of hacking away at but don't kill ships with a single blow. Of course, most giant monsters are flagrant offenders of the square cube law, and so I (and many others) suggest raising ST with the cube for most giant monsters. This is the scientificly correct way to do things, due to something called the square cube law. Gurps suggests adding HP and ST in accordance with the cube of weight. One of the monsters shown is an appropriate encounter. This is especially true of monsters you want to drag the ship down. Some sea monsters will attack the people on a vessel much larger (but those tend to be fish people and tangential to our real topic), and sometimes you throw a monster against the ship that's much smaller than it, but as a general rule, the boat and the monster should be evenly matched in size. A great place to start out is "how big is the boat?" Sea monsters are rarely compared to the size of a person: they are compared to the size of the boat. So just how big is it? This is one of the biggest questions when making your sea monster. For some reason tales of sea monster result in totally massive creatures more often than purely land based tales.
![ships vs monsters hacked ships vs monsters hacked](https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog7795678/IMG_4430.jpg)
There are three notable features of a sea monster.
![ships vs monsters hacked ships vs monsters hacked](https://cdn.vox-cdn.com/thumbor/zfh8cgiaBUZpRP5N6N2lY_gJZ2Q=/1400x0/filters:no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/22374719/Monster_Hunter_Rise___how_to_craft_and_autocraft_items.jpg)
What is a sea monster? Why is it so horrible? and how do I avoid just letting my players hack it to death?