OpenMW supports glow maps so I'm including this mesh for anyone who may have downloaded a prior edited version which removed the glow maps removed the texture effects and bump map references Removed the texture effect and bump map references for the following beds should make the transparency uniform across these parts of the mesh 4845 is considered the correct flag to use with glass such as with a display case no discernable visual change from 2 is considered a "fixed" version of 237 fixed NiAlphaProperty for glass, changed flag from 237 to 4845 Pay particular attention to the changes to the AOF potions!! Unused texture layers disabled (such as for removed bump maps) and unused nodes removed All meshes that were touched have been "cleaned" of orphaned child nodes and empty references this should fix the issue of hundreds/thousands of apparati appearing in the alchemy table when the player interacts with it edited the scripts to correctly remove/add "secret master" apparati if the player is carrying "secret master" apparati the "secret master" level apparatus checks will incorrectly remove/add "master" level apparati while all other checks use the matching level Script DHM_Alchemy_App_Load & DHM_Alchemy_App_UnLoad which is just the 'B_N_Breton_M_Hair_00.NIF' mesh with the primary ninode flag set to hidden so that no hair is shown so I added the body part 'b_n_skel_uvi_m_hair_01' pointing to ".\Meshes\bb\b_n_skel_uvi_m_hair_01.nif" hair body part 'b_n_skel_uvi_m_hair_01' doesn't exist that new body part doesn't exist so I reverted the hair back to 'b_n_nord_m_hair01'
#Model load error meshes morrowind mod
hair was changed from 'b_n_nord_m_hair01' to 'b_n_nord_m_hair_E2' in the mod synced addon file with Uvirith's Legacy v3.53 I know I didn't get all of them and I kind of hope all this information is redundant after the patches anyway, but just in case it isn't, that's what I found! Meshes I found needing editing in Nifskope: Someone may want to cross check if any of the patches missed any of these textures / mesh edits: Just in case these weren't caught in the patches, here's what I found on my own. I was trying to backwards engineer where the badly named normal maps might have been affecting meshes in UL 3.53, and then I realized there were patches released on this forum.