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Laser Rifle: Cannot be suppressed in any way. The musket is also pretty heavy, weighing in around 20+ pounds after modding. Also, the weapon cannot be suppressed and gives your position away. Not a terrible thing, considering that your first well placed shot should easily terminate your target, but it doesn't help making those follow up shots. After that, you have to crank the weapon again. Properly modding this weapon requires higher level perks. Hunting Rifle: Heavy when fully modded, even with a light frame mod,and the fire rate is what you'd expect from a bolt action weapon. 308 rounds, and the lowest per shot damage of the sniping weapons listed here.
#Fallout 4 .50 cal mod mod
45 rounds early on, requires a mod to fire. Fast fire rate, Innate plasma burning effect (needs verification), accurate, lots of mods, and is the lightest sniping weapon on this list.Ĭombat Rifle: Very heavy, high requirements to mod out properly, loads.
#Fallout 4 .50 cal mod mods
50 cal rounds, and can be equipped with a suppressor, and has a good assortment of mods that can be gained cheaply early on through the gun nut perk, and is one of the lightest options in this list. Accurate, lots of mod options, uses fusion cells, is one of the lightest sniping weapons on this list, and fires rapidly for a sniping weapon, allowing you to pick off other nearby targets before they get into cover. To further power the shot coming from this weapon, crank it till it stops cranking. Uses fusion cells, fairly easy to gain the perks needed to mod out this weapon. Laser Musket: First in power when cranked to max (assuming you're using a three crank or more mod). 50 cal rounds and can be geared with a silencer, has lots of mod options, and pretty much is an all around decent sniper choice. Pretty quick fire rate, can be suppressed, and has a large magazine capacity. 45 rounds early on, and can be modded later to use. (This list is not all inclusive, as I am not sure there are not other legitimate options later down the game road)Ĭombat Rifle: Sixth in power. Your main choices for sniper weapons will be the Pipe Bolt Action Rifle, Hunting Rifle, Combat Rifle, Plasma Rifle, Laser Rifle, and Laser Musket. These rules apply to the text that follows: This assumes that you can mod your preferred weapon to your tastes, and it excludes all legendary weapons of all kinds. Bear in mind, this is my opinion only, and your choice of sniping weapon is, in the end, your choice. but I will try to pin point the good and bad aspects of a few weapons I've tried out. I personally use the Pipe Bolt Action Rifle as my sniping weapon of choice most of the time. A player's choice of sniping weapon is going to fall into a matter of personal taste and needs. Reba II, however, has the added legendary benefit of inflicting 50% more damage against Mirelurks and bugs. Barney may also walk into the room to access the weapons bench allowing you to grab it without doing the quest.Ĭontrary to what Barney tells the sole survivor, Reba II may be considered stronger than Reba. One can also obtain it by stealing the basement's key from Barney, or just by killing him and looting it off his body. It can be received through Barney Rook after completing the miscellaneous quest Gun Run. It's in a locked back room in the basement of the building. The Reba II is found in the Rook family house, within the town of Salem.